declare text mesh pro text from script code example

Example 1: unity get textmesh pro component

GetComponent<TMPro.TextMeshProUGUI>().text

Example 2: how to change textMesh Pro unity

// If you are trying to chnage the text on a TextMeshPro:
  
public TextMeshPro TextMeshProObject;
//you shouldnt need to get component the editor should take care of this for you when 
//you drop it since you have the object set to TextMeshPro and not just GameObject
TextMeshProObject = GetComponent<TextMeshPro>();
TextMeshProObject.text = "Hello";

// If you are trying to change the text from a gameobject:
TextMeshProUGUI TextMeshProLable = YourGameObject.GetComponent<TextMeshProUGUI>();
TextMeshProLable.text = "Your Text"