dsmoothing touch input unity code example

Example 1: how to move player with finger touch in unity

if (Input.touchCount > 0)  {     Touch touch = Input.GetTouch(0); // get first touch since touch count is greater than zero          if (touch.phase == TouchPhase.Stationary || touch.phase == TouchPhase.Moved)      {         // get the touch position from the screen touch to world point         Vector3 touchedPos = Camera.main.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10));         // lerp and set the position of the current object to that of the touch, but smoothly over time.         transform.position = Vector3.Lerp(transform.position, touchedPos, Time.deltaTime);     } }

Example 2: unity mobile touch input

// its a simple jump on tap and while tap controller
// for a geometry dash like game
void MobileController(){
        // for the touch movement
        if (Input.touchCount > 0)
        {
	        theTouch = Input.GetTouch(0);

	        if ((theTouch.phase == TouchPhase.Began || theTouch.phase == TouchPhase.Stationary 
            || theTouch.phase == TouchPhase.Moved) && isGrounded)
        	{
	        	myRigidbody.AddForce(Vector3.up * (jumpPower * myRigidbody.mass * myRigidbody.gravityScale * 10.0f));
                myAudioPlayer.PlayOneShot(jump);
                isGrounded = false;
        	}
        }
    }