Gmaeobject.GetComponent<AudioSource>.Play(); code example
Example 1: play sound unity
AudioSource audioData;
void Start()
{
audioData = GetComponent<AudioSource>();
audioData.Play(0);
Debug.Log("started");
}
Example 2: access audio source from gameobject unity
AudioSource source1 = GameObject.FindGameObjectWithTag("GameObject1").GetComponent<AudioSource>();
GetComponent<AudioSource>().clip = source1.clip;