good physics based movement code example

Example 1: good physics based movement

private Rigidbody rb;

void Start ()
{
	rb = GetComponent<Rigidbody>();
}

void FixedUpdate ()
{
	float moveHorizontal = Input.GetAxis ("Horizontal");
	float moveVertical = Input.GetAxis ("Vertical");

	Vector3 movement = (m_Camera.transform.right*moveHorizontal + m_Camera.transform.forward*moveVertical);

	rb.AddForce (movement * speed);

Example 2: good physics based movement

public float speed;

private Rigidbody rb;

void Start ()
{
	rb = GetComponent<Rigidbody>();
}

void FixedUpdate ()
{
	float moveHorizontal = Input.GetAxis ("Horizontal");
	float moveVertical = Input.GetAxis ("Vertical");

	Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

	rb.AddForce (movement * speed);
}