groundcheck unity code example
Example 1: unity rigidbody constraints
m_Rigidbody = GetComponent<Rigidbody>();
//This locks the RigidBody so that it does not move or rotate in the Z axis.
m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationZ;
Example 2: unity instantiate
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);
// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);