how do you add force to an element code example
Example 1: Rigidbody.addforce
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public float thrust = 1.0f;
public Rigidbody rb; void Start()
{
rb = GetComponent<Rigidbody>();
rb.AddForce(0, 0, thrust, ForceMode.Impulse);
}
}
Example 2: how to make rb.addforce 2d
public Rigidbody rb; //make reference in Unity Inspector
public float SpeedX = 0.1f;
public float SpeedY = 0.5f;
rb.AddForce(new Vector2(SpeedX, SpeedY));