How does the smooth damp work in unity? code example
Example: unity smooth damp
// Smooth towards the target
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public Transform target;
public float smoothTime = 0.3F;
private Vector3 velocity = Vector3.zero;
void Update()
{
// Define a target position above and behind the target transform
Vector3 targetPosition = target.TransformPoint(new Vector3(0, 5, -10));
// Smoothly move the camera towards that target position
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, smoothTime);
}
}