how o chec if key is down in unity code example
Example 1: if get key down unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}
Example 2: if(keydown unity)
using UnityEngine;
using System.Collections;
public class classExample : MonoBehaviour{
public float speed;
public bool grounded
public RigidBody rb;
void Update(){
if(Input.GetKeyDown(keycode.W)){
rb.addForce = new vector3(_, _, _);
}
}
private void onCollisionEnter(Collsion, collision){
grounded = true;
}
private void onCollisionExit(Collsion, collision){
grounded = false;
}
}