how to access animator controller via code unity code example
Example: how to change animator controller in script unity
//STEP1: Inside the Assets folder, create a new folder called: Resources
//STEP2: Now Create an Animation folder Inside the Resources folder
//STEP3: Then put the Animator Controller inside this folder (for this examle we'll call the controller Bob)
//STEP4: Now add this to the gamObject that holds the Animator componentAnimator animator;
void Start()
{
animator = gameObject.GetComponent<Animator>();
}
void Update()
{
//I put it inside this If Statement to avoid Errors/Warnings but its not 100% necessary
if(animator.gameObject.activeSelf)
{
animator.runtimeAnimatorController = Resources.Load("Animation/Bob") as RuntimeAnimatorController;
//OR
animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController>("Animation/Bob");
}
}