how to access system.serializable objects in unity3d code example
Example: unity how to get data of play session time in a text file?
string path = Application.dataPath + "/Data/DataLog.txt";
if (!File.Exists(path))
{
File.WriteAllText(path, "Level Test1 \n\n");
}
string date = "Login Date: " + System.DateTime.Now + "\n";
string timed = "Session Time: " + System.Timers.Timer;
File.AppendAllText(path, date);