how to add component to gameobject unity code example
Example 1: unity create gameobject with component
GameObject go = new GameObject("Test", typeof(MeshRenderer), typeof(MeshFilter), typeof(YourScript));
Example 2: c# addcomponent
Rigidbody addedComp = gameObj.AddComponent<Rigidbody>() as Rigidbody;
Example 3: unity adding component to another gameobject
public GameObject exampleObject;
private Rigidbody rb;
public void Awake() {
rb = exampleObject.AddComponent<Rigidbody>();
rb = exampleObject.GetComponent<Rigidbody>();
}
Example 4: On add component unity
void Reset()
{
}