How to add in probability to random spawning in unity c#? code example

Example 1: how to make % posibility to spawn an object in unity

if(Random.value > 0.5) //%50 percent chance {//code here }  if(Random.value > 0.2) //%80 percent chance (1 - 0.2 is 0.8) { //code here }  if(Random.value > 0.7) //%30 percent chance (1 - 0.7 is 0.3) { //code here }

Example 2: how to make % posibility to spawn an object C# in unity

public class RandomTimeSpawner : MonoBehaviour {      //Spawn this object     public GameObject spawnObject;      public float maxTime = 5;     public float minTime = 2;      //current time     private float time;      //The time to spawn the object     private float spawnTime;      void Start(){         SetRandomTime();         time = minTime;     }      void FixedUpdate(){          //Counts up         time += Time.deltaTime;          //Check if its the right time to spawn the object         if(time >= spawnTime){             SpawnObject();             SetRandomTime();         }      }       //Spawns the object and resets the time     void SpawnObject(){         time = minTime;         Instantiate (spawnObject, transform.position, spawnObject.transform.rotation);     }      //Sets the random time between minTime and maxTime     void SetRandomTime(){         spawnTime = Random.Range(minTime, maxTime);     }  }