How to ass rotation unity code example
Example: unity3d quaternion add 90 degrees
//This way you can add a specific of degree (in this case 90 on y)
//to a specific axis
rotation *= Quaternion.Euler(0, 90, 0);
//This way you can add a specific of degree (in this case 90 on y)
//to a specific axis
rotation *= Quaternion.Euler(0, 90, 0);