how to check if a collider is colliding unity code example
Example: unity check if position is inside collider
//For 3D :
public Collider[] colliders;
public Vector3 yourPosition;
private void CheckPositionInsideCollider()
{
colliders = Physics.OverlapSphere(yourPosition, 0.0f);
return colliders; //returns all the colliders that contain your position
}
//For 2D :
public Collider2D[] colliders;
public Vector2 yourPosition;
private void CheckPositionInsideCollider()
{
colliders = Physics2D.OverlapCircleAll(yourPosition, 0.0f);
return colliders;
}