how to check if animation is done playing unity code example
Example 1: unity animator check if animation is playing
bool isPlaying(Animator anim, string stateName)
{
if (anim.GetCurrentAnimatorStateInfo(animLayer).IsName(stateName) &&
anim.GetCurrentAnimatorStateInfo(animLayer).normalizedTime < 1.0f)
return true;
else
return false;
}
Example 2: unity detect if animation is playing
if(this.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime >= 1)
{
//Do something when animator isn't playing
{