how to clamp my rigidbody velocity in unity code example
Example: unityy limit rigidbody velocity
if(rigidbody.velocity.sqrMagnitude > maxVelocity)
{
//smoothness of the slowdown is controlled by the 0.99f,
//0.5f is less smooth, 0.9999f is more smooth
rigidbody.velocity *= 0.99f;
}