how to code player movement in unity code example
Example 1: how to add movement in unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
private string moveInputAxis = "Vertical";
public float moveSpeed = 0.1f;
public Rigidbody rb;
public bool cubeIsOnTheGround = true;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
float moveAxis = Input.GetAxis(moveInputAxis);
ApplyInput(moveAxis);
if(Input.GetButtonDown("Jump") && cubeIsOnTheGround == true)
{
rb.AddForce(new Vector3(0, 7, 0), ForceMode.Impulse);
cubeIsOnTheGround = false;
}
private void ApplyInput(float moveInput)
{
Move(moveInput);
}
private void Move(float input)
{
transform.Translate(Vector3.forward * input * moveSpeed);
}
private void OnCollisionEnter(Collision collision) {
if(collision.gameObject.tag == "Ground") {
cubeIsOnTheGround = true;
}
}
}
Example 2: how to make character move unity
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
float speed = 5.0f;
void Update(){
transform.position = new Vector3(horizontal, 0, vertical) * speed * Time.deltaTime;
}