how to deinstantiate a prefab unity code example
Example 1: unity create gameobject from prefab in script
using UnityEngine;
public class example : MonoBehaviour
{
public GameObject prefab;
// Start is called before the first frame update
void Start()
{
Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity);
}
}
Example 2: unity instantiate prefab
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);