how to flip a character unity 2d code example
Example 1: how to make player flip when pressing a d unity 2d
void Update ()
{
Vector3 charecterScale = transform.localScale;
if (Input.GetAxis("Horizontal") < 0)
{
charecterScale.x = -10;
}
if (Input.GetAxis("Horizontal") > 0)
{
charecterScale.x = 10;
}
transform.localScale = charecterScale;
}
Example 2: unity c# flip sprite
public Camera cam;
public Transform aimTransform;
Vector3 mousePosition = cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y));
Vector3 aimDirection = (mousePosition - transform.position).normalized;
float angle = Mathf.Atan2(aimDirection.y, aimDirection.x) * Mathf.Rad2Deg;
aimTransform.eulerAngles = new Vector3(0, 0, angle);