how to flip y and z quaternion unity code example
Example: c# get z axis of quaternion
Quaternion quart = Quarternion.Euler(0,30,0);
//Print z-Axis of Quaternion
Debug.Log(quart.eulerAngles.z);
Quaternion quart = Quarternion.Euler(0,30,0);
//Print z-Axis of Quaternion
Debug.Log(quart.eulerAngles.z);