how to get client address mirror unity code example
Example: unity mirror get ip address
public static class IPManager
{
public static string GetLocalIPAddress()
{
var host = System.Net.Dns.GetHostEntry(System.Net.Dns.GetHostName());
foreach (var ip in host.AddressList)
{
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
return ip.ToString();
}
}
throw new System.Exception("No network adapters with an IPv4 address in the system!");
}
}