how to get rotation of object unity code example
Example 1: get objects z rotation in degrees unity
gameObject.transform.rotation.eulerAngles.z
Example 2: how to get rotation of object in unity c#
float angleX = myTransformGO.rotation.eulerAngles.x;
float angleY = myTransformGO.rotation.eulerAngles.y;
float angleZ = myTransformGO.rotation.eulerAngles.z;
Example 3: unity rotate object c#
using UnityEngine;
{
public float xAngle, yAngle, zAngle; private GameObject cube1, cube2; void Awake()
{
cube1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube1.transform.position = new Vector3(0.75f, 0.0f, 0.0f);
cube1.transform.Rotate(90.0f, 0.0f, 0.0f, Space.Self);
cube1.GetComponent<Renderer>().material.color = Color.red;
cube1.name = "Self"; cube2 = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube2.transform.position = new Vector3(-0.75f, 0.0f, 0.0f);
cube2.transform.Rotate(90.0f, 0.0f, 0.0f, Space.World);
cube2.GetComponent<Renderer>().material.color = Color.green;
cube2.name = "World";
} void Update()
{
cube1.transform.Rotate(xAngle, yAngle, zAngle, Space.Self);
cube2.transform.Rotate(xAngle, yAngle, zAngle, Space.World);
}
}
Example 4: rotation over time unity
public float smooth = 1f; private Quaternion targetRotation; void Start(){ targetRotation = transform.rotation; } void Update () { if (Input.GetKeyDown (KeyCode.Space)) { targetRotation *= Quaternion.AngleAxis(60, Vector3.up); } transform.rotation= Quaternion.Lerp (transform.rotation, targetRotation , 10 * smooth * Time.deltaTime); }