how to get the mouse posiont unity code example
Example 1: unity get mouse position
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Example 2: unity ray from mouse position
RaycastHit hit;
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit)) {
Transform objectHit = hit.transform;
// Do something with the object that was hit by the raycast.
}