how to modify a variable from another script in unity C# code example
Example: unity how to use variable from another script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Miner : MonoBehaviour // A class made to mine coins
{
private Variables variables; // "Variables" is the class name with my variables in it, "variables" is the name of it's variable in this class
void Start()
{
variables = GameObject.Find("ScriptHolder").GetComponent<Variables>(); // "ScriptHolder" is the name of the GameObject that holds the Variables class
}
public void Mine()
{
variables.coins += variables.minePower; // This is how you reference your variables
}
}