how to modify post processing via sceript in unity 2020 code example
Example: urp set postprocessing value
UnityEngine.Rendering.VolumeProfile volumeProfile = GetComponent<UnityEngine.Rendering.Volume>()?.profile;
if(!volumeProfile) throw new System.NullReferenceException(nameof(UnityEngine.Rendering.VolumeProfile));
UnityEngine.Rendering.Universal.Vignette vignette;
if(!volumeProfile.TryGet(out vignette)) throw new System.NullReferenceException(nameof(vignette));
vignette.intensity.Override(0.5f);