how to move a gameobject in unity code example

Example 1: how to move a gameobject

public static int movespeed = 3;
   public Vector3 userDirection = Vector3.down;
   
   void Update()
    {
        transform.Translate(userDirection * movespeed * Time.deltaTime);
    }

Example 2: how to make an object move in unity

Vector3 input = new Vector3 (Input.GetAxis("Horizontal"), 0 , Input.GetAxis("Vertical");
Vector3 dir = input.normalized;
Vecotr3 vel = dir * speed * Time.deltaTime;

transform.Translate(vel);

Example 3: moving an object in unity

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
        // Move the object forward along its z axis 1 unit/second.
        transform.Translate(Vector3.forward * Time.deltaTime);

        // Move the object upward in world space 1 unit/second.
        transform.Translate(Vector3.up * Time.deltaTime, Space.World);
    }
}

Example 4: how to move an object in unity using c#

using UnityEngine; using System.Collections;  public class NewBehaviourScript: MonoBehaviour {               void Start (){          Transform.Position.X = 2;         Debug.Log("Test");      } }

Example 5: unity how to move an object

float x = 10f; //the x value for the object's position
float y = 10f; //the y value for the object's position
float z = 10f; //the z value for the object's position
Vector3 position = new Vector3(x, y, z); // this will create a vector with the values of the x, y, and z values
transform.position = position; //this change the object that this script is attached to position to the position vector that was created