how to move player in unity code example
Example 1: unity move character
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
[SerializeField] private float speed = 5.0f;
private void Update()
{
var horizontal = Input.GetAxis("Horizontal");
var vertical = Input.GetAxis("Vertical");
transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));
}
}
Example 2: how to add movement in unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
private string moveInputAxis = "Vertical";
public float moveSpeed = 0.1f;
public Rigidbody rb;
public bool cubeIsOnTheGround = true;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
float moveAxis = Input.GetAxis(moveInputAxis);
ApplyInput(moveAxis);
if(Input.GetButtonDown("Jump") && cubeIsOnTheGround == true)
{
rb.AddForce(new Vector3(0, 7, 0), ForceMode.Impulse);
cubeIsOnTheGround = false;
}
private void ApplyInput(float moveInput)
{
Move(moveInput);
}
private void Move(float input)
{
transform.Translate(Vector3.forward * input * moveSpeed);
}
private void OnCollisionEnter(Collision collision) {
if(collision.gameObject.tag == "Ground") {
cubeIsOnTheGround = true;
}
}
}
Example 3: how to move player in unity 3d
float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); float speed = 5.0f; void Update(){ transform.position = new Vector3(horizontal, 0, vertical) * speed * Time.deltaTime; }
Example 4: unity player move script
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveMe : MonoBehaviour { public float speed = 6.0F; public float jumpSpeed = 8.0F; public float gravity = 20.0F; private Vector3 moveDirection = Vector3.zero; private float turner; private float looker; public float sensitivity;