how to randomly choose color unity code example
Example 1: unity random color
// Pick a random, saturated and not-too-dark color
GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
Example 2: set object to random color unity
[RequireComponent(typeof(Renderer))]
public class colorTint : MonoBehaviour
{
public List<Color> TintColors;
// Start is called before the first frame update
void Start()
{
Color c = TintColors[Random.Range(0, TintColors.Count)];
GetComponent<Renderer>().material.color = c;
}