how to read if a key is being pressed in Unity code example
Example 1: unity check if key pressed
if (Input.GetKeyDown(KeyCode.KEY))
Example 2: unity key pressed
using UnityEngine;
public class Egsample_script : MonoBehaviour
{
[SerializeField] KeyCode your_key;
//select a key under inspektor
void Update()
{
if (Input.GetKey(your_key))
{
print("your selekted key was pressed");
}
}
}