how to resize camera with screen resolution in unity code example
Example 1: unity camera fit
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public class MatchWidth : MonoBehaviour {
public float sceneWidth = 10;
Camera _camera;
void Start() {
_camera = GetComponent<Camera>();
}
void Update() {
float unitsPerPixel = sceneWidth / Screen.width;
float desiredHalfHeight = 0.5f * unitsPerPixel * Screen.height;
camera.orthographicSize = desiredHalfHeight;
}
}
Example 2: unity camera fit
public float horizontalFoV = 90.0f;
void Update() {
float halfWidth = Mathf.Tan(0.5f * horizontalFoV * Mathf.Deg2Rad);
float halfHeight = halfWidth * Screen.height / Screen.width;
float verticalFoV = 2.0f * Mathf.Atan(halfHeight) * Mathf.Rad2Deg;
camera.fieldOfView = verticalFoV;
}