how to set an animation as a trigger in unity code example

Example 1: how to use animtion trigger in unity

//Attach this script to a GameObject with an Animator component attached.
//For this example, create parameters in the Animator and name them “Crouch” and “Jump”
//Apply these parameters to your transitions between states//This script allows you to trigger an Animator parameter and reset the other that could possibly still be active. Press the up and down arrow keys to do this.using UnityEngine;public class Example : MonoBehaviour
{
    Animator m_Animator;    void Start()
    {
        //Get the Animator attached to the GameObject you are intending to animate.
        m_Animator = gameObject.GetComponent<Animator>();
    }    void Update()
    {
        //Press the up arrow button to reset the trigger and set another one
        if (Input.GetKey(KeyCode.UpArrow))
        {
            //Reset the "Crouch" trigger
            m_Animator.ResetTrigger("Crouch");            //Send the message to the Animator to activate the trigger parameter named "Jump"
            m_Animator.SetTrigger("Jump");
        }        if (Input.GetKey(KeyCode.DownArrow))
        {
            //Reset the "Jump" trigger
            m_Animator.ResetTrigger("Jump");            //Send the message to the Animator to activate the trigger parameter named "Crouch"
            m_Animator.SetTrigger("Crouch");
        }
    }
}

Example 2: how to create and trigger a function unity animation events

// Animation Event example
// Small example that can be called on each specified frame.
// The code is executed once per animation loop.using UnityEngine;
using System.Collections;public class Example : MonoBehaviour
{
    public void PrintEvent()
    {
        Debug.Log("PrintEvent");
    }
}