how to set new parent component in unity code example
Example: setparent unity
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public GameObject child; public Transform parent; //Invoked when a button is clicked.
public void Example(Transform newParent)
{
// Sets "newParent" as the new parent of the child GameObject.
child.transform.SetParent(newParent); // Same as above, except worldPositionStays set to false
// makes the child keep its local orientation rather than
// its global orientation.
child.transform.SetParent(newParent, false); // Setting the parent to ‘null’ unparents the GameObject
// and turns child into a top-level object in the hierarchy
child.transform.SetParent(null);
}
}