how to set rotation of an object through code in unity code example
Example 1: unity rotation to quaternion
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
}
Example 2: look rotation only on y axis in unity
var dir = PlayerMovement.playerTransform.position - transform.position;
Quaternion LookAtRotation = Quaternion.LookRotation(dir);
Quaternion LookAtRotationOnly_Y = Quaternion.Euler(transform.rotation.eulerAngles.x, LookAtRotation.eulerAngles.y, transform.rotation.eulerAngles.z);
transform.rotation = LookAtRotationOnly_Y;