how to set rotation z in unity code example
Example 1: how to just aet z rotation on transform unity
transform.rotation = Quaternion.Euler(0, 90, 0);
Example 2: get objects z rotation in degrees unity
gameObject.transform.rotation.eulerAngles.z
transform.rotation = Quaternion.Euler(0, 90, 0);
gameObject.transform.rotation.eulerAngles.z