how to set the value of layer mask to current object layer c# code example
Example: unity get layermask
int layer = (int)Mathf.Log(uninteractablePartsLayer.value, 2);
Debug.Log("uninteractablePartsLayer "+LayerMask.LayerToName(layer));
int layer = (int)Mathf.Log(uninteractablePartsLayer.value, 2);
Debug.Log("uninteractablePartsLayer "+LayerMask.LayerToName(layer));