how to start a coroutine unity code example

Example 1: unity coroutine

void Start() {
  StartCoroutine("func"); // Start coroutine named "func"
}

IEnumerator func() {
  Debug.Log("Hello");
  yield return new WaitForSecondsRealtime(1); //Wait 1 second
  Debug.Log("World");
}

Example 2: c# unity coroutine

IEnumerator Fade() 
{
    for (float ft = 1f; ft >= 0; ft -= 0.1f) 
    {
        Color c = renderer.material.color;
        c.a = ft;
        renderer.material.color = c;
        yield return new WaitForSeconds(.1f);
    }
}

Example 3: coroutine start unity

IEnumerator Start()
    {
        Debug.Log("Start1");
        yield return new WaitForSeconds(2.5f);
        Debug.Log("Start2");
    }

Example 4: how to write coroutine in unity

using UnityEngine;
using System.Collections;// In this example we show how to invoke a coroutine and execute
// the function in parallel.  Start does not need IEnumerator.public class ExampleClass : MonoBehaviour
{
    private IEnumerator coroutine;    void Start()
    {
        // - After 0 seconds, prints "Starting 0.0 seconds"
        // - After 0 seconds, prints "Coroutine started"
        // - After 2 seconds, prints "Coroutine ended: 2.0 seconds"
        print("Starting " + Time.time + " seconds");        // Start function WaitAndPrint as a coroutine.        coroutine = WaitAndPrint(2.0f);
        StartCoroutine(coroutine);        print("Coroutine started");
    }    private IEnumerator WaitAndPrint(float waitTime)
    {
        yield return new WaitForSeconds(waitTime);
        print("Coroutine ended: " + Time.time + " seconds");
    }
}