how to store screenshot in object c# code example
Example 1: c# windows grab screenshot
private Bitmap GetSreenshot()
{
Bitmap bm = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
Graphics g = Graphics.FromImage(bm);
g.CopyFromScreen(0, 0, 0, 0, bm.Size);
return bm;
}
Example 2: c# get screenshot of window
ScreenCapture sc = new ScreenCapture();
Image img = sc.CaptureScreen();
this.imageDisplay = img;
sc.CaptureWindowToFile(Process.GetCurrentProcess().MainWindowHandle, "C:\\temp2.gif", ImageFormat.Gif);
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Diagnostics;
public class ScreenCapture
{
public Image CaptureScreen()
{
return CaptureWindow(User32.GetDesktopWindow());
}
public Image CaptureWindow(IntPtr handle)
{
IntPtr hdcSrc = User32.GetWindowDC(handle);
User32.RECT windowRect = new User32.RECT();
User32.GetWindowRect(handle, ref windowRect);
int width = windowRect.right - windowRect.left;
int height = windowRect.bottom - windowRect.top;
IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
GDI32.SelectObject(hdcDest, hOld);
GDI32.DeleteDC(hdcDest);
User32.ReleaseDC(handle, hdcSrc);
Image img = Image.FromHbitmap(hBitmap);
GDI32.DeleteObject(hBitmap);
return img;
}
public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format)
{
Image img = CaptureWindow(handle);
img.Save(filename, format);
}
public void CaptureScreenToFile(string filename, ImageFormat format)
{
Image img = CaptureScreen();
img.Save(filename, format);
}
private class GDI32
{
public const int SRCCOPY = 0x00CC0020;
[DllImport("gdi32.dll")]
public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
int nWidth, int nHeight, IntPtr hObjectSource,
int nXSrc, int nYSrc, int dwRop);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,
int nHeight);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
}
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
}
}