how to take keyboard input in C# in unity code example
Example 1: how to get key input in unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKey("up"))
{
print("up arrow key is held down");
}
if (Input.GetKey("down"))
{
print("down arrow key is held down");
}
}
}
Example 2: unity keyboard input
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
}
}
Example 3: how to get keyboard input in unity