how to turn off a gameobject from a script in unity code example
Example 1: how to disable a gameObject unity c#
public GameObject gameObj;//the gameobject you want to disable in the scene
gameObj.SetActive(true); //set the object to active
gameObj.SetActive(false);//set the object to disable
gameObject.SetActive(true);//change the state of the current gameobject to active
gameObject.SetActive(false);//change the state of the current gameobject to disable
Example 2: how to deactivate objects through scripts in unity
public GameObject Name = GameObject.Find("Name");
Name.enabled = true;