how to use an if key in unity code example
Example 1: if get key down unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}
Example 2: unity key detection
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}