how to use scriptable objects unity code example
Example 1: unity scriptable objects
using UnityEngine;
[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/SpawnManagerScriptableObject", order = 1)]
public class SpawnManagerScriptableObject : ScriptableObject
{
public string prefabName;
public int numberOfPrefabsToCreate;
public Vector3[] spawnPoints;
}
Example 2: unity createassetmenu
using UnityEngine;
using System.Collections;
[CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)]
public class MyScriptableObjectClass : ScriptableObject {
public string objectName = "New MyScriptableObject";
public bool colorIsRandom = false;
public Color thisColor = Color.white;
public Vector3[] spawnPoints;
}
Example 3: unity scriptable object
[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/SpawnManagerScriptableObject", order = 1)]
public class SpawnManagerScriptableObject : ScriptableObject
{
public string prefabName;
public int numberOfPrefabsToCreate;
public Vector3[] spawnPoints;
}