IEnumerator syntax unity code example
Example 1: coroutine start unity
IEnumerator Start()
{
Debug.Log("Start1");
yield return new WaitForSeconds(2.5f);
Debug.Log("Start2");
}
Example 2: how to write coroutine in unity
using UnityEngine;
using System.Collections;
{
private IEnumerator coroutine; void Start()
{
print("Starting " + Time.time + " seconds");
StartCoroutine(coroutine); print("Coroutine started");
} private IEnumerator WaitAndPrint(float waitTime)
{
yield return new WaitForSeconds(waitTime);
print("Coroutine ended: " + Time.time + " seconds");
}
}