if raycast hits object with tag code example
Example 1: how to create a ray unity
using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Start()
{
// Create a ray from the transform position along the transform's z-axis
Ray ray = new Ray(transform.position, transform.forward);
}
}
Example 2: how to see a tag of what you hit with raycast
if (Physics.Raycast (transform.position, fwd, hit, Reach) && hit.transform.tag == "TagName") {