in unity how to get the animation that currently play code example

Example 1: unity get currently playing animation

anim.GetCurrentAnimatorClipInfo(0)[0].clip.name

        //Get them_Animator, which you attach to the GameObject you intend to animate.
        m_Animator = gameObject.GetComponent<Animator>();
        //Fetch the current Animation clip information for the base layer
        m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
        //Access the current length of the clip
        m_CurrentClipLength = m_CurrentClipInfo[0].clip.length;
        //Access the Animation clip name
        m_ClipName = m_CurrentClipInfo[0].clip.name;

Example 2: how to play animation with code in unity

public GameObject ExampleNPC;

void Update()
{
    if(Input.GetButtonDown("Animation")) // Make sure to refrence this in Input settings
    {
        ExampleNPC.GetComponent<Animator>().Play("Anim name");
    }
}