insantiate unity code example
Example 1: c# instantiate
// Instantiates 10 copies of Prefab each 2 units apart from each otherusing UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Transform prefab;
void Start()
{
for (int i = 0; i < 10; i++)
{
Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
}
}
}
Example 2: unity instantiate vector3
using UnityEngine;// Instantiate a rigidbody then set the velocitypublic class Example : MonoBehaviour
{
// Assign a Rigidbody component in the inspector to instantiate public Rigidbody projectile; void Update()
{
// Ctrl was pressed, launch a projectile
if (Input.GetButtonDown("Fire1"))
{
// Instantiate the projectile at the position and rotation of this transform
Rigidbody clone;
clone = Instantiate(projectile, transform.position, transform.rotation); // Give the cloned object an initial velocity along the current
// object's Z axis
clone.velocity = transform.TransformDirection(Vector3.forward * 10);
}
}
}