instantiate new gameobject unity code example
Example 1: unity instantiate empty gameobject
GameObject newObj = new GameObject("Name");
Instantiate(newObj, Vector3.zero, Quaternion.identity);
Example 2: unity instantiate
clone = Instantiate(original);
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
Example 3: unity instantiate an object
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Transform prefab;
void Start()
{
for (int i = 0; i < 10; i++)
{
Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
}
}
}
Example 4: how to instantiate a gameobject
public void AddGameObject()
{
GameObject testPrefab = new GameObject("Name_1");
Vector3 objectPOS = Vector3.zero;
GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);
}
Example 5: instantiate object unity
public static Object Instantiate(Object original);
public static Object Instantiate(Object original, Transform parent);
public static Object Instantiate(Object original, Transform parent, bool instantiateInWorldSpace);
public static Object Instantiate(Object original, Vector3 position, Quaternion rotation);
public static Object Instantiate(Object original, Vector3 position, Quaternion rotation, Transform parent);
Example 6: unity create empty gameobject in code
objToSpawn = new GameObject("Cool GameObject made from Code");