is there a way to get current scene in unity code example
Example 1: unity scene name get
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GetSceneName : MonoBehavior {
Scene m_Scene;
string sceneName;
private void Start() {
m_Scene = SceneManager.GetActiveScene();
sceneName = m_Scene.name;
}
}
Example 2: unity how to get the current scene
SceneManager.GetActiveScene().buildIndex;