javascript making a tag game code example
Example 1: how to create a game in html
<!-- A SIMPLE SNAKE GAME MADE BY HTML AND CSS -->
<!DOCTYPE html>
<html>
<head>
<title></title>
<style>
html, body {
height: 100%;
margin: 0;
}
body {
background: black;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
border: 1px solid white;
}
</style>
</head>
<body>
<canvas width="400" height="400" id="game"></canvas>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
dx: grid,
dy: 0,
cells: [],
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
function loop() {
requestAnimationFrame(loop);
if (++count < 4) {
return;
}
count = 0;
context.clearRect(0,0,canvas.width,canvas.height);
snake.x += snake.dx;
snake.y += snake.dy;
if (snake.x < 0) {
snake.x = canvas.width - grid;
}
else if (snake.x >= canvas.width) {
snake.x = 0;
}
if (snake.y < 0) {
snake.y = canvas.height - grid;
}
else if (snake.y >= canvas.height) {
snake.y = 0;
}
snake.cells.unshift({x: snake.x, y: snake.y});
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid-1, grid-1);
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index) {
context.fillRect(cell.x, cell.y, grid-1, grid-1);
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
for (var i = index + 1; i < snake.cells.length; i++) {
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
}
});
}
document.addEventListener('keydown', function(e) {
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
else if (e.which === 40 && snake.dy === 0) {
snake.dy = grid;
snake.dx = 0;
}
});
requestAnimationFrame(loop);
</script>
</body>
</html>
Example 2: how to make a javascript game
var canvas = document.createElement("canvas");
canvas.width = 500;
canvas.height = 500;
document.body.appendChild(canvas);
var ctx = canvas.getContext("2d");
var player = {x: canvas.width / 2, y: canvas.height / 2, speed: 10};
var keys = [];
function update() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.fillStyle = "red";
ctx.fillRect(player.x, player.y, 50, 50);
if (keys[37])
player.x -= player.speed;
if (keys[38])
player.y -= player.speed;
if (keys[39])
player.x += player.speed;
if (keys[40])
player.y += player.speed;
requestAnimationFrame(update);
}
update();
document.onkeydown = function(e) {
keys[e.keyCode] = true;
}
document.onkeyup = function(e) {
keys[e.keyCode] = false;
}
Example 3: javascript making a tag game
(function)game=tag
(function)=character=109
(function)=vehicles=200