lighting in unity code example

Example 1: unity 3d lighting

Useful links on Unity 3D lighting:
   Video:
Unity (Build lightmaps) - https://www.youtube.com/watch?v=KJ4fl-KBDR8
Brackeys (Light Probes) - https://www.youtube.com/watch?v=_E0JXOZDTKA
Brackeys (Lighting basics) - https://www.youtube.com/watch?v=VnG2gOKV9dw
Sykoo (Lighting basics) - https://www.youtube.com/watch?v=oEgwFl0FN8Q
Birdmask Studio (Lightmapping) - https://www.youtube.com/watch?v=NkAJNeHqmc4
UGuruz (Lightmapping basics) - https://www.youtube.com/watch?v=okYhs6kQ0xw&t

   Documentation:
Unity (Light Mode: baked) - https://docs.unity3d.com/Manual/LightMode-Baked.html
Unity (Lightmapping: Getting started) - https://docs.unity3d.com/Manual/Lightmapping.html
Unity (Lightmapping) - https://docs.unity3d.com/Manual/Lightmappers.html
Unity (Light Probes) - https://docs.unity3d.com/Manual/LightProbes.html
Introduction to Lighting and Rendering - https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering
Baked Light, Light Maps and Probes - https://catlikecoding.com/unity/tutorials/custom-srp/baked-light/
Art of Lighting Game Environments - https://cgcookie.com/articles/art-of-lighting-game-environments

:)   https://www.youtube.com/watch?v=dQw4w9WgXcQ

Example 2: how to crouch in unity

///requires character controller to be on player
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
	public CharacterController rb;
    
void Start() {
	rb = GetComponent<Rigidbody>();
}
void Update() {
 	if(Input.GetKey(KeyCode.C)) {
    	controller.height = 1f;
            isCrouching = true;
            speed = crouchWalk;
        }
        else
        {
            controller.height = 2f;
            isCrouching = false;
            speed = walkSpeed;
        }
    }
}

Example 3: slomotion in unity 3d

using UnityEngine;
using System.Collections;

public class SlowMotion : MonoBehaviour {

float currentAmount = 0f;
float maxAmount = 5f;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if(Input.GetKeyDown ("insert any key here")){

if(Time.timeScale == 1.0f)
Time.timeScale = 0.3f;

else

Time.timeScale = 1.0f;
Time.fixedDeltaTime = 0.02f * Time.timeScale;
}


if(Time.timeScale == 0.03f){

currentAmount += Time.deltaTime;
}

if(currentAmount > maxAmount){

currentAmount = 0f;
Time.timeScale = 1.0f;

}

}
}