move to target tilema[ code example
Example 1: movetowards unity
//put this in update method and disable rigidbody2d (gravity)
void Update()
{
transform.position += (target - transform.position).normalized * movementSpeed * Time.deltaTime;
}
Example 2: how to move towards an object unity
//This will work for 2d or 3d platforms
//Make sure to call in Update or else it wont work
Vector3.MoveTowards(transform.position, taretPos, Qiaternion.identiy)